paideia · a digital education

paideia · a digital education

Finally someone defines this “storytelling” trend for what it is — bullshit.

20syl - Kodama

I went to the woods because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived. I did not wish to live what was not life, living is so dear; nor did I wish to practise resignation, unless it was quite necessary. I wanted to live deep and suck out all the marrow of life, to live so sturdily and Spartan-like as to put to rout all that was not life, to cut a broad swath and shave close, to drive life into a corner, and reduce it to its lowest terms.

creativemornings:

The 12 Basic Principles of Animation, Animated
Ollie Johnston and Frank Thomas first introduced “The 12 Basic Principles of Animation” in their 1981 book The Illusion of Life: Disney Animation. And while their primary motive was to help traditional animators create worlds and characters that more convincingly uphold the laws of physics, the dozen tenets set forth in the tome have also profoundly influenced contemporary 3D and computer animation.

To help visualize these principles, designer Brandon Mata created this short (animated, naturally) video illustrating all 12. Watch it now, then read the full post on the Shutterstock Blog for a little more insight into each point. →

 Bottle Opener from Milk n’ Sugar.

A conversation with Dieter Rams at SFMOMA (by Andrew Birchett)

Three-Dimensional Works by Daniel Arsham

Surreal. Every frame is a RAW shot done with a Canon 5DMkII using a Stage Zero Dolly from Dynamic Perception.


Landscapes: Volume Two by Dustin Farrell